Conceptboard enables easy board management and seamless collaboration. Both in real time and asynchronous.
Maturity Rate* (2010)
The indicator is based on the lifetime of the tool. The older it is, the more mature it is, more star it has.
Difficulty in the start time lessons
How easy/difficult it is to use it the first time.
Online / Downloadable
- Strenght: It’s easy to use in classroom and hybrid/hyflex environments and foster cooperative learning.
- Weakness: To use it with 2 or more team members you must pay the license.
- Skills: Digital Skills; Methodological Skill; Personal Skill; Social Skill.
- Pedagogical approach: Collaborative Learning.
- Mode: Blended; Face to Face; Online; Hybrid; Hyflex.
- Timing: >120’
- Group size: 1-10; 11-15; 16-30; 31-80; 80+
- Teaching and learning: Collaborative learning, Planning.
- Empowering learners: Facilitating cooperative learning processes.
- Devices available: Pc, touchscreen devices, smartphone, tablet.
Conceptboard enables easy board management and seamless collaboration. Both in real time and asynchronous. It could be used for conducting a virtual brainstorming session; importing artworks, gather feedback, co-create in real-time & share designs with teams & vendors; sprinting planning & retrospectives, bring agile teams together on Conceptboard’s collaborative online whiteboard; facilitating remote design thinking sessions, collaborate on low fidelity prototypes, gather feedback & iterate with one tool; Centralizing content and drive engagement with the help of video conferencing, screen-share & moderation functionalities.
Group collaboration is structured on five principles of collaboration: positive interdependence, individual accountability, explicit instruction in social skills, promotive interaction, and group processing.
First, the group tasks need to be structured so that all group members feel dependent on each other in the completion of the task, thus promoting positive interdependence.
Second, for individual accountability, the teacher needs to assure that each group member feels responsible for his or her share of work, by providing opportunities for individual reports or evaluations.
Third, the students need explicit instruction in social skills that are necessary for collaboration.
Fourth, the tasks and seat arrangements should be designed to promote interaction among group members.
Fifth, time needs to be allocated to group processing, through which group members can evaluate their collaborative work to plan future actions.
Using these principles for cooperation leads to gains in learning processes and achievements of students.
Use cases/examples of usage: (tutorial)
Strenght: It’s easy to use in classroom and hybrid/hyflex environments and fosters cooperative learning.
Weakness: To use it with 2 or more team members you must pay the license.
People opinion about the tool: https://www.g2.com/products/conceptboard/reviews
Similar Tool: Miro; Mural; Stormboard; Microsoft Whiteboard; Webex.
Technical and operational requirements: PC or mobile.
License Tool: To use it with 2 or more team members upgrade the plan.
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