INTERACTIVE TOOLKIT

REVAS

Revas Business Simulations Games are tools designed to teach how to run a business and for the introduction to entrepreneurship classes. Within the simulation, the participants make real business decisions by managing their virtual companies, due to the possibility of experiencing the business.

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  • Strenght: It’s easy to use in classroom and in adult education conference.
  • Weakness: Over 50 players is necessary to buy the license.
  • Skills: Digital Skills; Methodological Skill; Personal Skill; Social Skill.
  • Pedagogical approach: Case study.
  • Mode: Blended; Face to Face; Online; Hybrid; Hyflex.
  • Timing: 0-45’
  • Group size: 10 teams max, 5 persons per team max (up to 50 players).
  • Teaching and learning: Assessment.
  • Empowering learners: Facilitating learner’s business, teamwork and digital competence.
  • Devices available: Pc, touchscreen devices, smartphone, tablet.
Revas

Revas Business Simulations Games are tools designed to teach how to run a business and for the introduction to entrepreneurship classes. Within the simulation, the participants make real business decisions by managing their virtual companies, due to the possibility of experiencing the business.
They can among others: create jobs, hire employees, set remunerations, buy equipment, invest in traditional and online advertising, and set prices.
The “Project Management” Revas Business Simulations Games are intended for project management teaching. Within the simulation, the participants become Project Managers and make realistic decisions related to running a project in a company.
In these decision games, participants of the course will set up and manage virtual companies. The class concept is as follows:

  • Divide your group into teams that will start separate virtual companies.
  • Teams run their companies making realistic business decisions.
  • Virtual companies compete for customers with businesses in one market.
  • Teams analyse market results, draw conclusions, solve business problems.

There is no single right answer, each game is a real entrepreneurship training for the players.

CASE STUDY

Pedagogical background

Case studies in business might cover a particular firm’s strategy or a broader market. Revas offers a case study that is an in-depth, detailed examination of a particular cases (various companies representing various industries) within a real-world context.
This kind of tool can be effectively used in educational contexts for many purposes:

  • as self assessment moment for students who identify outcomes of their decisions and consequences of action taken/not taken;
  • as a moment to recall and to assess students’ understanding of important concepts;
  • as immediate feedback on specific business aspects;
  • as motivation and enhancement for teamwork, brainstorming option, seeking solutions for problems and learning on compromises and leadership;
  • as self reflection about variety of business issues: this process supports recall of previous, and often, implicit knowledge.

Assessment

Business Simulation Games are tools that allow students to set up and run virtual businesses in their fields of studies or vocational areas.
All the groups get the same initial conditions and they make decisions that result in the specific outcomes. Outcome is assessed and compared after each round so students can  correct their approach and improve the decisions made. After completing all the rounds the outcomes of business are compared and ranked.
The software generates a report automatically, describing all the actions taken and results achieved.

Use cases/examples of usage: (tutorial)

Strenght: It’s easy to use in classroom and in adult education conference, it can be used during classes but also any other time suitable for students.

Weakness: Requires training the teachers.

People opinion about the tool: https://www.revas.online/en/testimonials

Similar Tool: Socrative; Google Form; Clickers; Mentimeter.

Technical and operational requirements: PC in order to create the Play; a mobile/PC in order to play it.

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